Game Maker and AIR to Adopt Revenue Share Model
Game Maker is apparently working on a version of their software that will make it possible to publish iOS games, and currently plan on taking 35% of revenue from each app made with it.
Likewise, Adobe AIR is looking to adopt a similar model and take 30% of net revenue from apps created with the tool.
Revenue sharing sucks. Long live the Corona SDK and their current subscription/licensing options.
Give developers a tool, and charge a premium to use it. Don’t take revenue from developers, especially in a competitive environment such as the App Store—that’s just wrong.